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  • Gorebag: It might have been both things - they were forced to make closer parity by console bosses, and realized they went too crazy with graphics early in development even for PC. Either way, what I dislike is promising something you can't keep.
    May 26, 2015, 09:38:34 pm
  • Gorebag: CDPR made a statement about it, and afaik, consoles did have something to do with the PC downgrade, but the game as a whole couldn't have happened without support from Sony and MS anyway. However I also read they just had to scale back graphics when opening the world up more, in later development.
    May 26, 2015, 09:35:55 pm
  • Boshaft: You never know which contractual restrictions the console producers place on the software companies, to allow them to make games for their concoles
    May 26, 2015, 07:40:58 pm
  • Zodman: lel that grappling hook
    May 26, 2015, 07:37:07 pm
  • Zodman: yeah, i kinda fumble here. I had just waked up. watchdogs looked worse on PC than it should to match the consoles. my question is"is the witcher 3 suffering the same type of downgrade, or is it unrelated to consoles
    May 26, 2015, 07:36:13 pm
  • NecroKnight: this is hilarious [link]
    May 26, 2015, 07:35:29 pm
  • Gorebag: Watchdogs looked worse on PC than on consoles? I find that hard to believe. Also never heard anyone say that before. Why is it OK to downgrade graphics if you're CDPR, but not if you're someone else? Why act like downgrades are fine now?
    May 26, 2015, 06:59:37 pm
  • Zodman: So, the PC version of Witcher 3 looks worse than the consoles version? If so, that real fucked up
    May 26, 2015, 05:01:55 pm
  • Gorebag: It pretty much is. Why treat this differently than Watchdogs when it was downgraded? Very similar cases.
    May 26, 2015, 03:43:34 pm
  • Frosty: it's not as straightforward as that
    May 26, 2015, 08:41:58 am
  • Gorebag: They just need to git gud. Seriously. They miscalculated the development and went too far with graphics in the early days, and they made the mistake of promoting it as gameplay. A cinematic trailer would have been better. It wouldn't have set gameplay expectations. This thing with creating graphics that are too good to be true in early game development is new. People have managed to make early trailers before with gameplay that *was* representative.
    May 25, 2015, 10:29:43 pm
  • Lirium: [link]
    May 25, 2015, 08:17:02 pm
  • Lirium: for those interested here is a pdf presentation from GDC 2014 regarding some of the technical solutions and worflows for witcher graphics (in particular landscape creation)
    May 25, 2015, 08:16:59 pm
  • Lirium: I suppose developers just shouldn't show games until their 3 months away from release. I mean otherwise how could they ever show accurate gameplay footage. Perhaps they should just stick to cinematic trailers that are not subject to change.
    May 25, 2015, 08:08:13 pm
  • Gorebag: Yeah, I don't think it's a bad game at all, and CDPR are still great, they just set expectations too high for the graphics.
    May 25, 2015, 02:59:07 pm
  • Frosty: at the end of the day this game is the best RPG I've ever played
    May 25, 2015, 01:25:57 pm
  • NecroKnight: looks like they're gonna add extra graphical options [link]
    May 25, 2015, 01:23:26 pm
  • Gorebag: The game today looks great, but the E3 trailer looked amazing. Setting expectations too high is what got them screwed.
    May 25, 2015, 11:43:34 am
  • Gorebag: They showed a game they didn't deliver. It wasn't marketed as an alpha in change, it was straight up gameplay at the time, with no disclaimer. And they *should* have left the game like that, and worked on options to scale back visuals. That's why it was faking. Good intentions doesn't change that. They showed something they didn't deliver. If they didn't, we would still have seen the great visuals the game has today, and no one would be screwed.
    May 25, 2015, 11:42:02 am
  • Lirium: " I mean even CDPR faked in game footage..." I fail to see how showcasing a working alpha build at the time they had it as faking. The game looks different because their earlier builds were smaller scale, as the world size grew the quality they had which worked small scale, was too much to handle large scale. This sort of stuff happens all the time. The irony is, if they would have released it looking like the VGX trailers then everyone would have bitched that it didn't run well. So they were fucked regardless of which direction they took :/
    May 25, 2015, 10:56:41 am


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